PUBG won't "die" perse. It'll still have a large userbase for a long time to come. It's still an enjoyable game at it's core and offers much more than just being a "twitch hype game". But you can expect it's userbase to fall, it's inevitable due to the sheer size of it. It's the difference between the "death" of a game, and it no longer being the current thing (but still being pretty large userbase-wise).
Mr. Clean, the role that Jason Statham was born to play. picturing it now--movie guy trailer voice In a world....where you need all your messes erased in a minute or less.... rapid-fire montage of close-in jump-cut really violent action Tough customers. Tough stains. long low framing shot of a body leaking blood across a spotless white carpet. Drugs and guns in close background. Footsteps approaching to reveal mirror-shined combat boots. Zoom in to gradually reveal reflection. They thought of him as just a janitor. bald head, sunglasses. Bloody mop in foreground, swung in impressive martial arts kata. Jump cut outward as mop halts, expertly, into bucket. Water is chunky with fresh blood and whatever red-band-trailer gore can be had. Carpet is spotless. The sound of a heavy object rustling into a trash bag. The filth of the city would learn to call him... Stooped over, Our Hero pushes a janitor's cart out past alert Mafia-type goons, jumpsuit improbably tidy. The mop water sloshes, out of shot, and we see the heavy garbage bag sway. Mr. Clean. Coming soon. Rated R for Really Tasteless.
OK so, @Vivian, I'm afraid that there is a conflict of interests here, however seeing as you have found out how to make me tick I'll have to concede to you, begrudgingly. Your first wish directly interferes with my secret ~~but not so secret now and also now moot~~ plans to take over and rule the world with a cat-girl harem. Being that this is the case (and so the beautiful cat-girls already exist), enjoy your seconds The second wish you have forfeited yourself, requesting two items has shown your greed. They would have to be 2 separate wishes as you have used the word 'AND' and as you have failed to read the fine print resulting in this error I am having to inform you myself that there are no take-backs to rectify a mistake, we BaldyBeardies are very crafty after all. Your third wish? hands helicopter manual You didn't specify instantly. Very very crafty Fuels on you btw I can however offer you 1 whole rep for your troubles.
rubs @falcorz head Oh great bearded one, with a shining head as radiant as the sun itself! I would like to announce my three wishes unto you, in exchange i provide many offerings of beard care products. Wish the first, I would like to be surrounded by beautiful catgirls at all times, this is truly a dream I have had for the longest of times, but the confines of reality has made it difficult to fulfill. Wish the second, I would like to have an infinite lifetime supply of cheesecake and chocolate to eat whenever my hearts desire, specially made magically wished chocolate and cheesecake where I do not gain any weight from eating it, no matter how much I eat of it. Wish the third, I wish to have the power of teleportation, the ability to transport myself or anyone I choose regardless of location to anywhere in the world. This shall make my final dream of being able to hug all my beloved GGC family a reality as well. (and i can also share my bounty of inifnite cheesecake and chocolate as well) I trust in your powers, oh great bearded one to make these wishes a reality.
whispers into phone Um, yes excuse me Arbiters? I'd like to report... begins to count, then slowly loses track Uh.... I'd like to report some strange people, they're doing a lot of creepy staring from across chatrooms and one of them seems to be following people and inhaling deeply. Yes, yes, I'll need you to come to the GGC ASAP, please....
I don't mean to offend, because I know it's 2017 and there's so much change in this world, both in what's legal and what's politically accepted. But I don't believe they'll let a duck adopt a dog.
Here's my cliff notes version without seeing the video: The Fallen are basically The Covenant The Hive are basically The Flood without mimicking properties The Taken are basically The Flood's mimicking properties The Cabal are Brutes The Vex are Sentinals/guilty spark You are Master Chief. Your Ghost is Cortana. The Traveller is just a lot of Halos put together so it's a sphere instead of a ring. There is no such thing as Destiny, you are a pvp warrior in a world of no death. There's actually a lot of story but you'll only remember a few Nathan Fillion lines.
@audio I grabbed a coffee and wrote a poem for your last nick The tomorrow pot of yesteryear yonder When mother asked me for some pot To cook delights tomorrow I hadn't thought to ask her "what?" I knew there would be sorrow I ventured out without a frown Her cooking makes me giddy To meet my friend within my town They made me pay tree fiddy Returning home from town so proud I showed her what I'd hunted "You idiot!" she shouted loud, "That's not the pot I wanted"
Stupid tech moment. Transfer of a very large file to multiple places on the secondary hard drive was going slow. Said drive is old and has its problem directories to access, I KNEW it was on the way out but CBA to clone and swap. Seeing 8K and struggles to resume convinced me it was time. 9 hours later New drive doing the same thing. Some soul and internet searching ensues. To make a long process humiliatingly short, this is when I recall that I had set the download limit from unlimited to about 8 megs a sec....except the speed limiter window was in kb/sec, into which I typed 8. Ladies and gentlemen, and this is a widely applicable public service message, check your units carefully before using them for anything significant.
NHK I think was an important show for its content matter alone, though I wasn't fully enamored with every plot point. I don't know if it was really intended to be incredible, but that's what made it interesting to watch, to take in the details and the characters.
NHK is a very good take on the things people with mental illnesses go through, peppered with bits of dark humour. And Shin Sekai Yori is just an awesome experience, one of the better told stories in all of anime, imo.
@Audio @moonseed @Rosie It started with a soft rustling, like a woman pulling a satin panty along her thighs. I thought of the auditorium, filling with people, the sound of their clothing brushing against the fabric seats, the shuffling of programs opening and closing in their fingers. I remembered the darkness on stage, caused by blinding light, illuminating me utterly while casting all else into shadow. I knew they were there, but I couldn’t tell how many. I wondered if I had a full house at last. The stage smelled like pomade and perfume, a hint of booze, and the vaseline we rub on our teeth. I smelled dust and grass and a sour sort of smell like old turkey sandwiches, and a tangy sort of smell like the way orange tic-tacs taste. I thought I should be afraid, so I looked for the familiar anxiety of a performance. I found it, was tinged with regret, and perhaps a sense of satisfaction for this last audience. I felt the familiar burst of adrenaline, then- that energy necessary to really create, to take action. It filled my ears with a rushing sound, a rhythmic thumping, my blood singing a battle cry, drowning out everything else. My heart soared for a moment, then ached, and then went still, all the energy seeping into the grass. The rushing in my ears subsided, and only a gentle flutter in my chest stirred the night. There was no grand finale, no surge of appreciation…it was not such a spectacular performance, after all. The light faded and I could see my audience again. I expected this. I knew they would come. No one passes up such a final performance, or a free meal. The crows gathered noisily in the darkness, waiting for my silence.
I highly recommend it so far, having beaten 9/10 bosses I've faced. I think one of its strengths is that every time you replay a boss or stage, enemies have the same patterns but may go in a different order. It makes things seem more about dodging and planning and quick timing than rote memory, which can be fun but annoying
Having spent more time with Dos2, I will now say that while I do enjoy some aspects of inventory management, there are a couple of really irritating flaws in their design. Namely that inventory and character selection are two separate things, so the character acting upon an item when you right click on it can easily be misunderstood. e.g. you right click on an item in Character 3's inventory, hit eat, but character 2 eats it because they were selected. The subtle silver border of a selected character doesn't do much to help the situation. They also have characters able to share items across any distance via "magic pockets." It's almost like they're saying "yeah, that was just one step too far so we're cheating for you." That's fine I guess, but puts the whole system in this sort of in-between state of "realistic individual character inventories" and "whatever works best." My greatest annoyance is preparing to sell things though, as I have to drag every item I want to sell (or potentially sell) to my barter character, and if I realize a gem or something I want to sell is on another character, I have to cancel out the whole transaction and start over. If you have the magic pockets, let any character do the transaction and pull items from any inventory. This is inconsistent with what they set up and arbitrarily frustrating since the characters are right next to each other... Next to each other, can't move items freely across inventory... Miles apart, you can cause "magic pockets." Annnnnnoooooying...
Honestly in Bethesda and Borderlands the inventory system is used to add an additional "level up" experience. In Bethesda games by either relating it to strength or having perks that allow you to carry more, fast travel when encumbered, and so forth. Whereas in Borderlands I spent a significant amount of time increasing my backpack slots because I would constantly run out of room in the heat of battle and didn't want to be making decisions about what to keep or toss mid-combat. When you're playing optimally, it's not just about upgrading equipment, it's about what is the highest value items at any particular moment. Those decisions do matter, and when done right, OCD nerds like myself get to feel smart and good about our choices as we see our wealth and gear improve faster than average (though that's a tough metric to understand unless playing with friends... e.g. You have HOW MUCH GOLD???). In the end though, harsh inventory systems are full of mechanics of burden, and in a day and age of instant gratification, twitch reactions, and little thought given to strategy, I think they're becoming less and less welcome. That said, I think they're an important part of RPGs in particular. Gathering materials and creating the perfect house in Fallout 4 or Skyrim would not have been as difficult or interesting without encumberance... So I think it would have detracted from my satisfaction of finally getting things just right. In Fallout 4 in particular, they put in the connected town inventories, and finally completing the full loop of that was very gratifying for a settlement junkie like myself...
I don't believe that contemporary encumberance systems are built with this in mind. If they were, they'd be far more limiting. Also I don't believe that harking back to a different type of game is a good argument for their inclusion. I find it interesting that you mention Borderlands, specifically, because I can't recall ever hating or feeling even slightly inconvenienced by the inventory system. It was easy to navigate and easy to use. It was easy to see when something was just not worth picking up. And, it was almost entirely just weapons, which makes a world of difference. I don't believe that it was the encumberance system so much as the fewer types of items that could be found. You were never given a good reason to pick up all the things. Money was far less valuable. I can't recall buying much of anything from a vendor unless it was something spectacular that I could afford at the time. If I couldn't afford it, it was no big loss because I would likely find something even better in the near future. A game mechanic should exist to enhance gameplay (imo), and while I can see how a limited inventory like you describe could be interesting, I don't see how it applies to current RPGs. Well, maybe Legend of Grimrock is a valid example, but again it is a different type of game, and the amount of things to be found is far less than you find in most other modern RPGs.
I’d like to chime in here to extol the benefits of a limited inventory. It forces a certain emphasis on tactical or strategic thinking. Unlimited inventory had an era in adventure games where items were frequently (almost always) solutions to a puzzle. When encumberance or space become no longer issues (Gamebryo engine with carry weight mods) then an entire gameplay loop of evaluation, optimization, and utility / crafting become severely truncated in relevance. When everything is there and available, it’s no longer a question of meeting a situation with available resources, but the precise tool from a comprehensive warehouse sized inventory. In Witcher 3, I never wound up using oils or potions...but because their components didn’t take up any weight, poor Gary of Nivea wound up burdened down by about a thousand cubic feet of flowers, bones, ashes...the world’s worst ghillie suit. (No wonder Roach had galloping problems). Preservation of the scarcity mechanic keeps grinding fresh because it forces you to keep changing up your tactics and approaches based on your current resources. Borderlands is a particularly good example of inventory management serving the essential loop—having played with mods where I could level my guns with me (legitimately acquired), it took a HUGE part out of the game, without which the combat alone was (much) more grindy and lackluster. As a holdover from D&D...with the increased options to the player, every extra thing is a nightmare multiplier for the DM. Even bags of holding explicitly were designed to NOT allow magical equipment (catastrophic explosions ensue) and they had limitations to discourage abuse with the whole airless thing. In conclusion, a limited inventory adds additional dimensions to the core gameplay loop, especially in a dress up game like a RPG where more good is had from gear than innate abilities.
Speaking as someone who inhaled vanilla Destiny 1 and choked on it soon after it ran out of content (pretty quickly), then jumped back in for Destiny 2 knowing I was in for more of the same but with a ton more to do......It's weird for me to be defending it so quickly. But I think it's hard for some people to actually grasp what the game is intending to do. Destiny was never about this complex and nuanced gameplay experience. It was about putting a fairly accessible, proven toolset in users' hands, with the ability to mold the experience to their liking. Some people just love travelling the planets and grinding for materials. Some people thrive on 4v4 matchmaking. Some people like longer strikes with challenges. Some people like extending the lore. Destiny was never about providing a dark souls-esque challenge, it was about providing an extremely well-produced experience that was adaptable. And truly was never about more than it seemed to be.
Meanwhile, William is oh so happy to introduce his mini me. Oh yes, this is mini Wi...Richard. Mini Richard. He's me but little. Isn't it great? Just look at him. Say hi, Mini-Richard! (William picks up mini-me's arm and makes it wave.)
That's what the girls do Trav, they do it to make up the difference for the dudes who wear thier pants around thier ankles. To keep the pants height average in check.
Rubbish, your next holiday is the launch day of Destiny 2 on PC @MilitantCow. And if it's not a holiday, then it's definitely a resurgence of man flu.
Trolls gather, and now my watch begins. I shall take no waifu pillow, hold no checkpoints, father no assists. I shall be no MVP, and win no loot. I shall live and die by my posts. I am the silence in the darkness. I am the watcher for the spam. I am the judge that burns the edgelords, the words that scold the "how do I VC?", the shield that guards the realm of GGC. I pledge my life and honor to the GGC for this night and all the nights to come.
No, a NONtrash community because we keep monetized narcissism in its separate little dumpster fire.
I can heavily recommend FF14, at it's base it's a really well made MMO, although you can essentially play it as mostly a Single player RPG as well if you wish, the main story the game has is pretty good, in my opinion. Also for me personally, another thing that keeps me in the game is all the "ff fanservice" they do. Remastered tracks of old games integrated into encounters, references to old games. It hits me pretty hard with nostalgia, so if you're a die hard ff fan, that aspect might speak to you as well. It does stick more to the "hotbar MMO" style a lot of people aren't fond of anymore, however, so if that's a dealbreaker to you, then it's something to keep in mind.
The room is dark, save where the candles create golden pools of light. The incense from worship lingers in the air, and the only sounds are the quiet murmurings of the penitent and the soft shuffle of slippers on the stone floor. A tall figure, heavily draped and hooded, slips into the confessional. "Forgive me, Father Nova, for I have sinned. It has been one hour since my last confession." there is a brief, heavy silence, and then the reply comes from the screen, a voice of compassion and sadness, of forgiveness and infinite patience, and just a sexy bit o' British. "Tell me your sins, my child." "Father...I have memed. I memed three times in the last hour. I..I know it is wrong, but they are so funny and I just cannot help myself. Also, they anger Sen so much..." There is a sigh, and it sounds as if the occupant of the other booth is shifting uncomfortably. "My child...we all sin. It is in our nature. We must strive to be better. In penance you must pray three Hail Sparkies, and deposit fifty units of your local currency in the GGC Paypal..." The hooded figure breathes a sigh of relief. That is not so bad. "Yes Father. Thank you." "....and bring me a glass of water."
I love adulting. I have a choice between red vines and a grain and protein bar...so red vines it is.
In David Attenborough voice... Riipaas eyes dart around nervously, when he notices it... the fire escape, his path to exploration. He double checks that his family are looking away, and then, like a coiled spring being released, he explodes into a sprint towards the door, the wind flowing through his hair, the tempting glint of freedom... alas, suddenly the ankle bracelet begins to beep as he leaves the 5 meter radius, and BAM, tazes him, causing him to collapse to the floor... Riipaa will not taste freedom today...
I was told you impregnate women and men alike with your mere prescence, James. Then again it's murray who told me this information, so maybe he's just making excuses to cover up the scandalous truth.
So as a Warrior you will be utilising your amazing mobility often with charge as this is the easiest rage gen, which is why chain pulling is super affective, they also have a cool aura now which allows anyone within so many yards heal for like 5% of damage dealt, but I believe that is a talent, anyway, charge in and you just like, hit that shield slam, hit that on cd whenever possible, now to the more nitty gritty "mechanics", ignore pain allows you to spend rage to gain a big absorption shield, this is great for say, 5 mans and some low end M+ 5 mans, but when the stuff swings for a lot, it can cause your amazing absorb to be like, Hey... I absorbed an attack, that's it. So that honestly is one of the worst things, also as absorbing damage isn't the same as taking damage, you don't gain rage for being hit so you then have no rage left for shield block or your other abilities, but however if you've got a good healer you are usually fine, a lot of the stuff is "use on cooldown" when you look around and that kinda takes away the fun of say someone who wants a more reaction based tank and leaves you with a boring, use this, wait for something to flash etc. Their survivability with a group is fine, they take more damage than other plate tanks is the issue which kinda sucks. I don't have many things nice to say about them at the moment, blizzard tweeked them since the start of the expansion when they were amazing and now they are lowest rated alongside demon hunter but for very different reasons.
Like how you can have aoe downtime on a demon hunter which makes picking up packs of adds difficult at times, warriors require you to constantly be chain pulling to generate rage, and their main mechanic "ignore pain" causes you to not generate rage so it leaves you stranded, how guardian druids are walk in and hit your keyboard then hit frenzied regen and heal everything you just took while having a massive health pool, how brewmasters can avoid some auto attack based mechanics but can die quick if you are bad, how paladins are just eh, average, they have pretty lights though and then how death knights annoy me and how much they heal since the buffs they got, but on the flipside can be squishy as heck if you manage cooldowns wrong
Brewmaster monk is best raid tank atm, mistweaver monk is best single target healer, windwalker monk is one stronk multi target dps
It's a nerf without making it a pain in the ass to use. Using the old DM system would make it a fraction as useful as it is now, and make dva a more frustrating player to play. She was honestly not great at all pre-dm change.
What I don't totally get about the changes being discussed right now is with D.Va. I can get reducing the shield charge, but they're keeping the same recharge time, which makes me feel like it would be better to just put it back where it was when it just went on cooldown, but couldn't be cancelled....
I'd personally give it a longer range channel sort of ability, with her current movement. but a RATHER obvious beam, maybe green ro some such. like her current beams. So you can sure as fuck see what's happening and what she's doing on the other team, but as mercy you can angle yourself into a safe spot to do it
I mean she doesn't get to move as she resses, and it's a few seconds of just standing there waiting to be head shot -- sending her in as a suicide mission to res one person isn't a fair tradeoff, imo, and the cooldown is long enough that I think it's fair to let her live the res
Please. Zshell on a ti-85 or a hacked ti-92+, you filthy calculator casuals.
Eliminating legacy cruft in ALL aspects of life is satisfying. It comes down to does this (thing/habit/person/relationship) bring me joy or make me a better adapted person NOW, or do I just keep it around because it has in the past? It's hard as hell to let go, to judge from the now and not from the then, but it's rewarding.
"You see, when a man and a woman love each other very much, the sexual energy actually manifests as cellular data, and is sent via satellite from the man to the woman. That is how i am currently pregnant. Technology is disgusting."
Here are my two cents, as a mother of two sons, both of whom would fit "societal defined gender norms" and not. I teach them to be accepting of others, by accepting their likes and dislikes and interests as they are. I don't assign gender to their interests. And thankfully we live in an area where a lot of parents also are rather progressive in that thought process where a color is a color, and not gender-specific. If I were to force them to "not like pink" because "it's a girl's color", or tell them they can't choose x thing because it's feminine, and they're a boy, it teaches them that _this is not okay_, and so when they see other boys doing things that you've taught them _is not okay_, they will not be accepting of that child. And then in turn CAN become bullies themselves. Children look to their parents for behavior modeling. If you model that you can't be accepting of things due to gender norms, then they in turn do the same to others.
I'd highly recommend Guild Wars 2 as it's pretty chill for just jumping on and doing a bit of world exploration/questing with limited time. Not to mention the base game is free (with restrictions), there's no monthly subscription and there's a new expansion being released 22nd September.
Ardently swirls his cursor around the screen, clicking from point to point, finding his way to the channel creation menu. As he swigs his nearly cold coffee, his winces and instead throws his mug to the side, slamming his fingers down onto the keyboard and entering the name for the new rp channel which would bring joy to many. Suddenly he coughs and dies, and the last hope of an rp channel existing was lost. But his soul lived on within Spark.
cue bald eagle flying over head. the american flag flowing in the background. and a bad ass explosion in the background while I make a heroic stance with sunglasses on, far enough away from the explosion that it looks cool
There's the true reason moogles aren't endangered in a world filled with deadly monsters. They actually actively hunt and devour them all.
An Ode To Falcorz's Dinky Donuts; O' woe for lack of bak'd goods, Thy sparkling sugar shining bright, The sweet taste recognised, understood, Guiding tongues towards the light, Falcorz lures us with their shine, Veiling the risks of getting fat, We wonder, why doth he tease us so? Lo', he's a bit of a twat.
There's been a couple popular fan theories on the last couple of episodes, I don't know if you guys have heard. The first is that Bran had something to do with Jon getting out of the frozen lake - there's a brief moment when the wolf on his sword flashes before he lifts himself out. The second, is that Bran is the Night King. I can't remember the full details, parts of it are farfetched, but other parts are pretty damn plausible.
I feel so let down at this point. My desire to see things play out has lessened to an extent. I was with it up until the last episode. The dip in writing was ignorable for me until that last episode. Dany has become too hostile, in my opinion, too. It's not her. She's not a violent person. She keeps lashing out at Tyrion and it feels non-genuine. I get that she's pissed that his plans failed and that he is a Lannister and she suspects that his loyalties are conflicted, but she should be well aware by now that his loyalties are to her. He's proven himself time and again.
Unless my life also came with infinite lives and/or plot armor, I think any of the zombie titles would be pretty horrific. Being torn apart by zombies is pretty much one of the worst ways to go, in my opinion....overshadowed only by the possibility of becoming a zombie myself. That being said, if I could have epic plot armor, or know I could "come back" and restart a level, Left 4 Dead would be a pretty epic world to live in.
"Idiots arrested after 'Free the Bunnies' drunken fiasco. Hundreds of bunnies still on the loose in Disneyland. Mating. Mating everywhere."
I've legit had an american NOT know it could also be footwear. Which led to some.... interesting results of a young me claiming i wear sensual underwear.
I apologize for all the typos- I'm also working on some homework while I watch this. I thought the transformation of the "White Man's Burden" into the "Capitalist's Burden" was particulary fascinating, especially when compared to the social theories that economic class was replacing racism in the developed world. Of course, recently, we can see that is clearly not what happened, but it led to some interesting foreign policy choices.
Acting like your significant other completes you is pretty selfish. The same goes if you the kind of person that devotes your entirety to them cause in the end you're really just trying to satisfy yourself by making yourself fee like you matter to someone. Each person is responsible for their own personal happiness and growth and it's unfair to put that burden on someone else. Holding someone back from their personal goals because youre scared of a relatoinship is shitty, but i shoulndt have to say that. This also applies to doing all the work for them, or trying to support them through life. I think the key is to allow your significant other to find their own happiness and meaning on their own and support their decisions with the respect they deserve. The same should be expected for yourself. Expecting your lover to fill any missing gaps is pretty lazy. In the end its only a distraction from you achieving your sweet spot in life.
A very good site to help one with building a PC is https://pcpartpicker.com. They help you with picking the parts, as they make sure the complete list you end up with is all compatable with each other. They also have some lists of pc builds, but another site I like to point people towards for that is http://www.logicalincrements.com/. They have a table with increasing price ranges, and balanced PC builds for gaming use. I'd check them both out if you're looking to build your own PC.
Having your life in order is not just important for men. When looking for a long-term relationship, both sexes need to have their things in order. There's a universal truth about relationships that people tend to ignore until they get closer to their 30s than their 20s. If you want to be happy with someone else, you have to be happy with yourself first. Until you have all your stuff in order, adding another person will only make the things that aren't good in your life worse. The romantic notion that another person can "complete" you is complete horeshit. If you go into a relationship when you are "lacking," you are very likely to eventually tear that relationship apart via some insecurity or issue that you never resolved. What a relationship does in those situations, is allow the partner who is lacking to place blame on the other, rather than fix those internal issues. This poisons the relationship where it eventually ends, or become co-dependent, which is the worst kind of relationship as they tend to become abusive. One partner hoists all their problems on the other until it becomes pure abuse, and they either destruct the relationship, themself, or the partner. So moral of the story: Get your shit in order before your bring someone else into your life.
It's honestly desirable for either sex to have thier shit in order when looking for a partner. Generally regardless of which sex you are, and are looking for, you'd at least want the knowledge that the person you plan to live with is stable and responsible financially. Maybe it's just my own personal opinion colouring things, but someone who is financially stupid, and does not know how to manage themselves is far less desirable, because a lack of responsibilioty financially often is a telling sign of a lot of other traits that can be problematic.
Once you have an emergency fund, you can rest easy that you are prepared for emergencies, and you are in a good financial position to continue saving, investing, or take risks
Thank god they don't make me answer the phone. I volunteered, once. Thankfully, they know better.
Do the job that's in front of you. Exigencies of the service and all that. If it's way out of the pale, then it's good for later anecdotes and additional experience. At Nike my cubicle name tag always got flipped to Batman when I was out running calls, I thought that was droll.
Yeah, true. Like any purchase that's reasonably large, one just needs to do thier research into the current market and determine which product is the best fit for them. Knowledge trumps all, and knowing what you want, and what you need will make you infinitely more likely to be happy with your purchase in the end.
Nah Ty, shitting on people for thier platform is a bit ridiculous imo. You can debate the differences between console and PC (and the downfalls of each) without it being essentially immature bickering. I just wish both platforms had more options game-wise to them. exclusives do bother and annoy me a lot, and i do understand there is definitely development side issues forcing that exclusivity, but... Just imagine man. A world with incredible game choice for all platforms, without sacrificing the game for the hardware differences.
Vi that's one of those things that bugs the crap out of me, because I fall into both the "I agree" and "I disagree" sides of that argument. Last console generation, I sort of am glad I got the Wii for Skyward Sword but other than that it basically gained dust for like 3-4 years. And I got a PS3 which I used religiously for a year or two, and eventually just let it do the same. But I will never regret playing the Uncharted games, Heavy Rain, The Last of Us, Skyward Sword, Shadow/Ico collection
yeah we're generally pretty calm. this is actually a lot for the afternoon on a weekday. we have a selection of moderators that actually pay good attention and try to keep things from veering too far from decent conversation
Eh, part of what's needed in D&D im is tailoring your DMing to the players you're DMing for. You can bend the system if you feel it'll make a more enjoyable game to play for the people. It's all being adaptable and figuring out how to help make everyone have a good time, of course!
I beleive the earth is in the shape of a pancake, with a lovely fluffy core, and the oceans are just a maple syrup drizze. The orbit of the earth around the sun keeps the pancake in a constant warm state, ready to eat, and large intergalactic giants are just waiting for thier breakfast time to consume it.
There was once a teapot that fell out of a international plane. It plummeted 30,000 feet before smashing onto the rails of a train track, just as a freight train trundled over it. Carriage after carriage thundered past, grinding it into dust... Supposedly, as it lay there, in a billion pieces, literally as dust, the teapot thought to itself, "at least I'm not as broken as @Rosie 's sleep cycle"...
Basically the premise of the typical western rpg (with a few exceptions). Make it open world, fill it with a ton of distractions and diversions because it looks good on our marketing to say that we have 200 hours of content, all at the cost of the actual story.
My mind goes interesting places when you say you had a "bad experience with zippers". I assume a decent handful of you guys may be able to share said experience.
Those "sidequests" are called "Discord" and "coffee"
For me one of the best examples is American Horror Story. I don't think it's an amazing show, even though I liked some of the things they tried with it in the first couple of seasons. But season 3 - didn't do jack for me. Nothing scared me, nothing interested me, it was just a drama season with some witchcraft. But I know some people loved it. It's all about what best gets your heart racing, what makes you think over and over about something you don't really want to.
That last bit is the real kicker, I think. Under the original proposals, the insurance companies were heavily limited and regulated on what they could and couldn't deny, rate increases, etc. It would have better protected existing, well-insured coverages and prevented the "punishment" the insurance companies enact by penalizing better plans with higher rates. The power of the corporate lobby is strong. Similar to a universal basic income, I definitely support the ideal of a universal basic healthcare system, with additional coverages and options available at different, pre-set tiers. I'd also love to see a return to lucrative business for family practice doctors, instead of the GP being a machine of cranking as many patients through as possible to maximize billing. Community oriented policing works because it allows law enforcement to integrate with and reflect a community. Neighborhood doctors were more effective in their preventative care for the same reasons. There are studies that help show how this offsets overall healthcare costs, too. So many people go to the hospitals that really don't need to, because they have nowhere else to get their care- which drives up costs overall and limits beds when they're needed for more serious issues.
Due to shields, you can observe and figure out most enemies in dark souls. Knowledge is the strongest thing in that game, once you know how enemies move, what they do and such. You'll find the game much easier than running into an enemy with zero knowledge of them. That's why blind runs of it are way more difficult than ones where you know the game.
It's something you don't have to do but it can give you a clear advantage if you're good at it. Tends to impact your skill level a fair bit. Same with lesser known mechanics like stacking and pulling. You only need to at higher skills levels. Personally I like it and the way it give a few more options, especially when making snap decisions ("should I starve them of xp or get that bit of gold to buy X from the side shop?"). Also lets you use some interesting skills like Lich's sacrifice ability to eat your own creeps for mana/denial, or Doom's to absorb their abilities.
GGC IPA, Tasting Notes; Sweaty lust, disappointment, poor hygiene, salt, the mouldy dirt that gathers under keyboard keys, energy drinks, coffee, chocolate, sleep deprivation, and an unhealthy amount of cat hair.
I feel like. As much as it is important that more valid opinions are given greater weight, it's also equally as important to at least hear another viewpoint. However, it's not to anyone's benefit, really, for people to present an argument with no kind of backup for when their points fall through, or when nothing is really elaborated on.
Small group of rogue bandits stop dead as a confused party of 32 source hunters emerge over the hill, and in a chaotic bloodbath of fire, electricity, friendly fire, and backstabs, overrun the encampment...
People who like CCGs in general have much better options. That's my point. They're jumping into a crowded arena, with a lackluster IP that doesn't have a fan group beyond DOTA players...
Then i think everyones being written off too rashly, honestly. People are deciding the game is a failure without much information to go on at all, which i think is frankly a bit ridiclous. Just sit back and let the game be released, trust that the devs have an inkling of a clue what they're doing, and if it's still a flop, then criticize.
I'm not sure I agree. Jon never felt like he was part of the family- that's a huge character development arc for him. Part of why he wanted to go to the wall was a bastard could make a life for himself there (his uncles' words.) I don't think he fought to be considered king of the north- none of his work was aimed at being a king- he is the absolute epitome of reluctant leadership. Just as he didn't seek fame at the Wall, he didn't want to be King. I do agree that Jon takes his responsibilities extremely seriously- otherwise he'd have handed things to Sansa entirely, or to Dany- but I think we should never lose sight of the fact that Jon's entire destiny is twined into the war north of the wall, not Westeros. You're right that this is only possible because he is a bastard without the burden of a name, but the noteriety he achieved in Winterfell is because everyone thinks he is Ned's son. I think teh conflict is going to be when Bran reveals Jon is not Ned's son, which is going to open the door for Sansa/Littlefinger conflict.
I think all of the examples that Alt listed are the clear indicators that Snape is not a 'good' guy, but I don't think he's psycopathic. While I think she was heavy handed in this, Rowling did something significant in the naming of Harry's youngest son: Albus Severus, the two "most heroic wizards" he (and therefore, the reader) knew. Rowling is pointing out that being 'good' is not what makes people heroes, and people can be heroes for completely diametric or contradictory reasons. Sometimes heroes are not great people- but they are always people who do the right thing when it is required of them. Keeping in mind the audience for whom she wrote books six and seven is drastically different than the readers who read books one and two- if for no other reason than her readers were no longer 11, then we can acknowledge the development of the two "bad" guys (dumbledore and snape) was perhaps something she pulled together later in the books, and also that it wasn't appropriate to nuance the characters as conflicted in the earlier works. Simpler concepts for younger readers, more advanced concepts for adults.